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Is it possible to return a vector3 that marks where a trigger touches a collider?

Discussion in 'Scripting' started by From-Soy-Sauce, Aug 13, 2016.

  1. From-Soy-Sauce

    From-Soy-Sauce

    Joined:
    Jan 7, 2014
    Posts:
    162
    Hello, I am using :
    voidOnTriggerStay(Collider other)
    {
    }
    And I was wondering if there was a way to return a point on my character's collider which is where her trigger intersects with the Collider other.
     
  2. LeftyRighty

    LeftyRighty

    Joined:
    Nov 2, 2012
    Posts:
    5,148