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Is it possible to render partial camera depth slice to a Render Texture?

Discussion in 'General Graphics' started by Glaswyll, Oct 22, 2020.

  1. Glaswyll

    Glaswyll

    Joined:
    Feb 13, 2014
    Posts:
    103
    I don't know if depth is the right term for what I'm asking. I've been having a rough time finding information about this. I'd like to take the rendered information from one camera and send slices of it to different render textures so I can control their resolution independently.

    I've seen several topics that seem close, but nothing concrete yet.

    Here's an illustration for what I'm trying to do:
    concept_01.jpg

    Any chance this is possible? If not this exactly, are there other options using a single camera?

    Thanks in advance!