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Question Is it possible to record all motion in a scene (including motion generated by scripts) into an FBX?

Discussion in 'Animation' started by sqdldev, Oct 31, 2022.

  1. sqdldev

    sqdldev

    Joined:
    Jun 2, 2021
    Posts:
    12
    I have a special situation, where someone wants me to render the contents of a Unity scene with tons of motion and rotation going on into blender, but the problem is, I can't really find a way to record all motion in the scene (including script generated motion) into an FBX or other animated model.

    Maybe I am being stupid and missing something obvious, or maybe it isn't possible at all.

    I am using Unity 2017.4.1f, and porting the project into newer versions doesn't work because there are too many references to ParticleEmitters.

    Please let me know. All help is appreciated.
     
  2. vladala

    vladala

    Unity Technologies

    Joined:
    Mar 3, 2017
    Posts:
    188
    Hey,

    Unfortunately 2017.4 is not supported for some time now.
    In the current versions of unity there is a package called recorder and another one called FBX exporter, when used together achieve exactly what you want.

    You might be able to code yourself a rudimentary recorder if the Unity GameObjectRecorder was available in your version.
     
    sqdldev likes this.
  3. sqdldev

    sqdldev

    Joined:
    Jun 2, 2021
    Posts:
    12
    Thank you for your reply. I appreciate the help :)