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Question Is it possible to move an Avatar by specifying the location of a child joint in world space?

Discussion in 'Animation' started by adammpolak, May 1, 2021.

  1. adammpolak

    adammpolak

    Joined:
    Sep 9, 2018
    Posts:
    450
    Is it possible to move an Avatar by specifying the location of a child joint in absolute coordinates?

    - I am using "Ethan" avatar
    - I have the world space coordinates of the position of the "EthanHead" skeleton object
    - Is there anyway to specify the absolute position of the head object and have the rest of the avatar's children move appropriately?
    - If I have the relative rotation of the "head" skeleton object, could I apply it so it is rotating just the head instead of the entire body?