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Question Is it possible to make TMP (or the UI layer) ignore FXAA in VR?

Discussion in 'UGUI & TextMesh Pro' started by veselekov, Jun 8, 2023.

  1. veselekov

    veselekov

    Joined:
    Jan 5, 2014
    Posts:
    32
    Hi Everyone,


    I posted this earlier in the VR forum, but I believe it is better suited to ask here

    So what my issue seems to be is that in VR, using TMP the game uses FXAA for smoother visuals, and it seems to create artefacting on the text. Is it possible to exclude TMP from this process? Or workaround it by excluding it the UI layer?


    image for context [attached]

    Some context
    - Using Deferred Render Pipeline
    - Using URP
     

    Attached Files:

    • AA.png
      AA.png
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