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Is it possible to make a multiplayer hub?

Discussion in 'Connected Games' started by MajinBluee, Sep 2, 2019.

  1. MajinBluee

    MajinBluee

    Joined:
    Aug 24, 2018
    Posts:
    9
    Hello,
    I'm trying to make a multiplayer hub that every player will spawn in when they start the game without putting an IP to join Example: like in the game Trove
    I preffer using Mirror because It's better than uNet. Btw I'm a noob so if you can make it a little bit simpler, But get in mind that I'm not dumb I'm still learning to code in C# and Unity.

    Help Would Be Really Appreciated
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    6,340
    You'd just hard code this "hub" server into the game for clients to connect to when first starting. I'd suggest making it a host name rather than an IP so you can move this hub server around without having to ship a new client build.