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Is it possible to make a game without a language?

Discussion in 'General Discussion' started by inte17, Jul 20, 2016.

  1. inte17

    inte17

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    Hi,
    I want to make a game in my free time. But i am not a programmer. So is it possible to make one only by buying from asset store and other stores then creating the world from these stuffs?
    Thanks
     
  2. Murgilod

    Murgilod

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    Yes, but it won't be a very good game. Just practice with code and improve yourself and make a game that way.
     
    vakabaka, tedthebug and inte17 like this.
  3. Master-Frog

    Master-Frog

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    Sure. Google "visual scripting tools".
     
    Gekigengar, Ryiah, Acissathar and 2 others like this.
  4. drewradley

    drewradley

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    There are some really exceptional starter kits in the asset store that will allow you to create games without ever coding a single line but without knowing what sort of game you want to make, we can't really recommend anything.
     
    inte17 likes this.
  5. inte17

    inte17

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    Thanks for the replies.
    Here is my plan;
    I want to create a First-Person game. If i can made my project to somewhere i may find a professional help. But untill then it will be just a silly project. Thats why i want to create something without a knowledge.

    (I can make models except complicated things like human face from Blender. I don't know if it helps.)
     
  6. hippocoder

    hippocoder

    Digital Ape Moderator

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    Use playmaker.
     
  7. KnightsHouseGames

    KnightsHouseGames

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    So you want to do something, but you don't want to actually learn how to do it?

    Good luck with that.

    Here I thought this was gonna be a thread with a cool idea like a game with no written words or something
     
    inte17, Martin_H and QFSW like this.
  8. Kiwasi

    Kiwasi

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    Plenty of this in the board game space. It's a very elegant design that doesn't require any text on the game components.
     
    inte17, Martin_H, QFSW and 1 other person like this.
  9. Perrydotto

    Perrydotto

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    Jul 18, 2016
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    There are plenty of good visual scripting plugins that'll help you here (I personally favor Playmaker), but it always helps to understand what you're doing and why you're doing it. I'm no coder myself and I'm still trying to familiarize myself with it to the degree where I don't sit in front of Playmaker and get dumbfounded every time something doesn't work. Find a way to learn as you go that works for you, and start small. You might be surprised by how easy it is to learn.
     
    inte17 and theANMATOR2b like this.
  10. KnightsHouseGames

    KnightsHouseGames

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    I figure as much, I'd just like to see a more advanced, it's definitely possible, I'd just love to see how far someone could go with it

    I'm just disappointed that this thread wasn't about that
     
    inte17, Martin_H and Kiwasi like this.
  11. Balthamet

    Balthamet

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    Try GameMaker Studio. You can do a heck of a lot with just drag and drop
     
    inte17 likes this.
  12. I_Am_DreReid

    I_Am_DreReid

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    I only know of two other methods and thats visual scripting and the drag and drop system. Neither of which are powerful as plain old code.
     
    inte17 likes this.
  13. Ryiah

    Ryiah

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    That said the lack of power compared to a text-based system isn't the fault of it being visual-based. Nothing prevents a developer from making a visual scripting system with the power of a language like C++. The reason they lack features you would normally find in a text-based language is that they aren't aimed at programmers.

    Back to the original question about whether it's possible to make a game without a language. Absolutely. Just check out these games developed by Nifflas (Nicklas Nygren) using Multimedia Fusion 2 which lacks a text-based language.

    http://nifflas.ni2.se/
     
    inte17 and Kiwasi like this.
  14. Perrydotto

    Perrydotto

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    I've seen Game Jams and competitions before that focused entirely on the concept of creating a wordless game. It was very interesting, to say the least, and a very educational challenge. It really makes you think about your visuals, and the information they convey.
     
    inte17 likes this.
  15. Mwsc

    Mwsc

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    I agree with this, and I think there is a misuse of language in this thread, causing confusion.
    Sign language is just as much a language as English. Likewise, a graphical FSM diagram is just as much a language as C++, even though they are very different in terms of features and audience. It looks like the OP isn't concerned with textual languages vs. visual scripting per-se, but just wants to drag and drop 3D objects into a scene, and enable some default behaviors. Sounds like modding is the way to go.
     
    inte17 and Ryiah like this.
  16. neginfinity

    neginfinity

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    Any tool you use to implement game logic (code, visual scripting, whatever) is a language.
    So no. You can't make a game without a language.

    You CAN, of course, buy a framework from asset store and replace models with your own, but resulting gameplay will be identical to what was available in the framework.
     
  17. theANMATOR2b

    theANMATOR2b

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    Though I didn't come up through gamemaker I've heard it's a real great platform to use.
    Another one - that doesn't require any code/programming knowledge is Construct2.

    Unity can be used without knowing how to properly program, using tools like playmaker or others available on the asset store, however - without the understanding of simple programming logic - it IS going to be difficult to get something working properly.
     
    inte17 likes this.
  18. Ryiah

    Ryiah

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    It's frequently on sale for half price too. It's very affordable even when it isn't though.
     
    inte17 and theANMATOR2b like this.
  19. MV10

    MV10

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    This is what Microsoft was trying to do with their recently-canceled Project Spark (along with some very obvious monetization hooks).

    http://welcome.projectspark.com/
     
    inte17 likes this.
  20. I_Am_DreReid

    I_Am_DreReid

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    Your totally right.You are one knowledgeable person.
     
    inte17 likes this.
  21. inte17

    inte17

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    Thank you for all replies!
     
  22. TheMightyJ

    TheMightyJ

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    Don't sell yourself short! I know how you feel. Aside from the cursory stuff I learned as a kid before the evolution of game engines, I.e. "IF X>5 THEN GOTO 20", I am new to this world also. I know nothing of modern languages, compilers, renderers, engines, etc.

    But I know what a variable is and so do you. Catch my drift?

    I just got here myself and started with "Coding in Unity for the Absolute Beginner". I can't remember where I finally found it here, but that's the true starting point IMO, not the roll a ball, none of that. Coding for the absolute beginner.

    You will see as I did that today programming (maybe itself a misnomer in this automated age) is less about code and more about understanding the logical principle and using just one or two pieces of code that achieve your principle in relation to all this wonderful built-in functionality.

    Give it a shot! I really think Unity might change my life and I was just about to write about that when I saw your post.
     
    Ryiah and inte17 like this.
  23. inte17

    inte17

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    Thanks for encourage! I really appreciate it. I actually started to learn modeling with blender and will start to make script via playmaker. I just have a question,
    Is there a much diffrence between making building from cubes vs 3d building from blender?