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Is it possible to make a game as fluid as Brawl Stars using Unity?

Discussion in 'General Graphics' started by IcaroDLima, Dec 11, 2019.

  1. IcaroDLima

    IcaroDLima

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    I have already tested Brawl Stars on very bad phones and yet the game can run with a lot of quality and performance, some games I make using Unity seem to have a certain delay, even with only one button (usually the first time i click on it).
     
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  2. Antypodish

    Antypodish

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    https://themindstudios.com/blog/how-to-make-game-like-brawl-stars/

     
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  3. IcaroDLima

    IcaroDLima

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    I had seen this topic before, but I don't think it addresses my exact question, which is the fluidity of the game.
    For example, I created a game with only one button and realized that whenever the game starts, the first click on that button has a certain delay. I also noticed that there is a considerable delay between my click and the button reaction. Ok, I just talked about buttons, but that's my general perception.
     
  4. Antypodish

    Antypodish

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    Without seeing your code, is impossible to say what it does wrong.
    Chances are, you are instantiating, creating, or Log to console something.
     
  5. IcaroDLima

    IcaroDLima

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