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Is it possible to make a fur shader with hdrp and the shader graph?

Discussion in 'Graphics Experimental Previews' started by EiknarF, May 7, 2019.

  1. EiknarF

    EiknarF

    Joined:
    Apr 28, 2011
    Posts:
    142
    Hi. I would like to make a fur shader, thetype that uses multiple layers of geometry each displaying different segments of the fur, like this http://wiki.polycount.com/w/images/4/42/Fluffy-fur-breakdown.jpg

    I would like the geometry to be generated by the shader, is it going to be possible for me to do this with HDRP and shader graph? I found this saying no multi-pass https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/page-5#post-3369166 so maybe the lack of multi-pass is going to stop me. Or is there another way I should look at.

    Thanks!