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Is it possible to identify the bones from a model from asset store?

Discussion in 'Animation' started by Lupus, Jun 18, 2014.

  1. Lupus

    Lupus

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    Nov 6, 2013
    Posts:
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    So, I downloaded the "Animated Horse" from the asset store (https://www.assetstore.unity3d.com/en/#!/content/16687) and it comes with some basic animations. I would like to use this animations in other quadruped animals I intended to do. There is a way to identify the bones that the horse is made, so I can make my model with the same bones to use the same animations in it with the mecanim system? Sory if this is a stupid question, I'm still new at unity.
     
  2. TMPxyz

    TMPxyz

    Joined:
    Jul 20, 2012
    Posts:
    766
    I think you just need to skin your other horses with this horse's skeleton.
     
  3. Lupus

    Lupus

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    Sory, I don't understand what you mean. And I was thinking in doing other animas, that are quadruped (with the same basic skeleton) and use the animations on them, so, based on what I understood of mecanim, if all animas have the same skeleton, I can use the same animations for all. I can't find how to identify the horse's bones to make another things with the same bones.
     
  4. TMPxyz

    TMPxyz

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    Yeah, you're right.
    You could import the fbx archive into 3d modelling tools (max/maya/blender), delete the mesh, and only take the skeleton, then skin your other animals against this skeleton
     
  5. Lupus

    Lupus

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    I tried it, but blender can't open the fbx file...
     
  6. TMPxyz

    TMPxyz

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    use 'import' not 'open'
    8.jpg
     
  7. Lupus

    Lupus

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    I know that. But I got an error that I don't know what it is.
     

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  8. TMPxyz

    TMPxyz

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    same here with blender, you could try with 3dsmax / maya.
     
  9. Lupus

    Lupus

    Joined:
    Nov 6, 2013
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    But both are payed and I don't intend to buy them just to play. But thanks for the help.