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Is it possible to have remote content uploads going through without Unity Editor?

Discussion in 'Addressables' started by DADA_universe, Nov 2, 2019.

  1. DADA_universe

    DADA_universe

    Joined:
    Mar 14, 2015
    Posts:
    38
    The Addressables pipeline as I understand it allows you to host and fetch your content remotely, but you have to build in the unity editor first before uploading to your remote host. I would like to know how it might be possible to add content to a remotely hosted folder without having to go through the editor. Can a separate client be built that allows non dev admin to add content to the remote folder(s), that automatically sets them as addressable and makes them available to be served to and consumed by regular clients (player). The requirement is to allow team members who are not developers, access to the content database so they can update it without breaking the game and without having to go through the unity editor. Not sure if my question is clear, please let me know.
     
  2. Favo-Yang

    Favo-Yang

    Joined:
    Apr 4, 2011
    Posts:
    464
  3. DADA_universe

    DADA_universe

    Joined:
    Mar 14, 2015
    Posts:
    38