So I've made a voxel asset of a an object in Magicavoxel in different stages of rotation and have exported them to Unity. How do I use them as different frames for my animation, similar to stop motion rather than smooth and continuous animation? I tried following a 2d sprite animation tutorial where they just drag and drop the different frames into the animator after they set up the animator controller/animator etc. I am not able to do something similar with these assets. Can't drag and drop them in. So is there some way I can do that? Should I export them differently from Magicavoxel? (Currently using obj) Is there an easy way to do 3D frame by frame animation in unity or do I have to write a code to spawn and de-spawn different frames?