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Question Is it possible to get _AfterPostProcessTexture in urp14 or newer?

Discussion in 'Universal Render Pipeline' started by Noilum, May 18, 2023.

  1. Noilum

    Noilum

    Joined:
    Aug 24, 2022
    Posts:
    1
    As title above, im doing custom post process in unity 2d and i want to make my custom volume components working after post process.
    But i find that i can only render my custom components before post process.
    When i switch to 3d scene my pass and feature work well because post process passes _cameraColorAttachment to FinalBlit which i can get from renderer.cameraColorTargetHandle.
    However in 2d PostProcess passes _AfterPostProcessTexture to FinalBlit and i cannot get it using built-in API and thats why i cannot render after post process.
    So could it be possible to get _AfterPostProcessTexture in urp14 so that i can render effect after post process?