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Is it possible to generate new particle trail without destoring previous one?

Discussion in 'General Graphics' started by wechat_os_Qy0yuIXc8nH08PQhu0hMZuRMU, Sep 10, 2021.

  1. wechat_os_Qy0yuIXc8nH08PQhu0hMZuRMU

    wechat_os_Qy0yuIXc8nH08PQhu0hMZuRMU

    Joined:
    Aug 6, 2021
    Posts:
    17
    Hi all,

    I'm studying trail module in particle system,I want to make a function that trail will be killed when other gameobject collide with it, and then I know to make a trigger or collision to do this, but due to the mode I choose is ribbon(because it looks more smooth), when killing single particle, the previous particle will connect with next particle so that trail is still entire, how can I solve this problem?

    I'm trying to make a different way to achieve this function: if every time game object stops and restarts, it will generat a new trail, that maybe can solve my problem, what can I do?
     
    Last edited: Sep 10, 2021
  2. wechat_os_Qy0yuIXc8nH08PQhu0hMZuRMU

    wechat_os_Qy0yuIXc8nH08PQhu0hMZuRMU

    Joined:
    Aug 6, 2021
    Posts:
    17
    by the way I made a infinite lifetime trail, so it won't disappear