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Is it Possible to flip individual particles in a particle system?

Discussion in 'General Graphics' started by Armetron, Mar 31, 2020.

  1. Armetron

    Armetron

    Joined:
    Oct 7, 2016
    Posts:
    26
    Hello everyone, I'm currently trying to make a particle system that displays some cartoon bird sprites and have them orbit around the players head. I've managed to almost get the effect I desired by having a burst emission on a circle shape with a 0 thickness on burst spread and having a velocity over lifetime set to orbital z = 1.

    This effect is perfect expect for one thing, the birds are always facing the same direction on screen. I would like to have them flipped when the particle passes the local y axis. I've looked and the renderer has an option to flip the sprite but it seems that only randomly affect the sprites.

    I've made an array containing a reference to each particle but there is no option to flip it directly. I'm not the best at making particles, what do I need to do to get the final effect I need?

    Thank you
     
  2. Armetron

    Armetron

    Joined:
    Oct 7, 2016
    Posts:
    26
    So I managed to get the effect working by making the material two sided and setting the particles rotation when the particle's position passes 0 on the z axis
     
    richardkettlewell likes this.