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Is it possible to call UnityFbxExporterEditor from my own scripts?

Discussion in 'Editor & General Support' started by chilton, Dec 18, 2017.

  1. chilton

    chilton

    Joined:
    May 6, 2008
    Posts:
    564
    Hi,

    UnityFbxExporterEditor is fantastic, but I'd like to be able to export FBX files at runtime, or if I have to use it only in the editor, I'd like to be able to call it from my own scripts.

    Is this possible, and if so, are there examples? I have looked, but clearly not in the right place, if they exist.

    Thank you!
    -Chilton
     
  2. chilton

    chilton

    Joined:
    May 6, 2008
    Posts:
    564
    I'm going to assume the answer is no, but that sucks.
     
  3. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Why don't you ask the the developer if this is going to work.
    I would like to give you a answer but i do not buy the asset for $100.00 to check it out.