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Is it possible to build for iOS as part of an already existing app?

Discussion in 'iOS and tvOS' started by DinostabOMG, Feb 28, 2018.

  1. DinostabOMG

    DinostabOMG

    Joined:
    Jan 4, 2014
    Posts:
    26
    I'm wondering if it's possible to include the Unity engine and a game build as part of another app which already exists.

    Like for example, say you have an app that built natively, that does typical non-game stuff like let a user view account details, check invoices for your service, etc. Obviously the bulk of this app isn't going to be in Unity.

    But say you wanted to add a feature into this app, like an Easter egg game that happens when they do something in the main part. Say you want to use Unity just for that feature.

    I realise this adds a ton of bulk to your app but is it even possible? How would you attack this? If the app already exists, has a build process... can you build the Unity feature and somehow get it into the existing app?
     
  2. JeffDUnity3D

    JeffDUnity3D

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    May 2, 2017
    Posts:
    14,446
    Could you just not launch the Unity app from the other app, and keep them separate?
     
  3. DinostabOMG

    DinostabOMG

    Joined:
    Jan 4, 2014
    Posts:
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    Unfortunately I think that would be outside product requirements for this app.
     
  4. jtokash

    jtokash

    Joined:
    Sep 1, 2013
    Posts:
    23
    You might consider using a webgl export of the game and 'loading' it in web view.