Hey guys! I'm using CommandBuffers for the first time to create an outline effect for a 2D game. It's exciting and I'm having lots of fun. This is how it works: Unity draws transparents: My command buffer draws an "OutlineMap" using a silhouette-only shader: OnRenderImage in the camera applies the outline using the OutlineMap: So far so good. Now what I'd need is to cull the outline so, in the example above, it wouldn't be visible in front of the red-haired character. Would that be possible? Thanks!