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Is it possible to apply a shader graph material to a VEG particle

Discussion in 'Visual Effect Graph' started by bjedlowski97, Mar 28, 2020.

  1. bjedlowski97

    bjedlowski97

    Joined:
    Feb 13, 2018
    Posts:
    46
    Basically the title, I want to apply a custom material I made to my visual effect graph. I want to know if it is possible
     
  2. JulienF_Unity

    JulienF_Unity

    Unity Technologies

    Joined:
    Dec 17, 2015
    Posts:
    326
    Hi,

    You have to create a VFX Shader graph and plug it in your output (Enable experimental features in Visual Effects / preferences for this)
     
    hertz-rat likes this.
  3. bjedlowski97

    bjedlowski97

    Joined:
    Feb 13, 2018
    Posts:
    46
    How do i do that exactly, I believe I do have the stuff enabled already I just not sure what I need to look fore
     
  4. bjedlowski97

    bjedlowski97

    Joined:
    Feb 13, 2018
    Posts:
    46
    I think i found it, is it the static mesh output?
     
  5. hertz-rat

    hertz-rat

    Joined:
    Nov 3, 2019
    Posts:
    71
    How stable is this in the sense of "will not have to do it again later when the feature is finished" ?