Search Unity

  1. Unity wants to learn about your experiences working on a Unity project today. We'd like to hear from you via this survey.
    Dismiss Notice
  2. All Pro and Enterprise subscribers: find helpful & inspiring creative, tech, and business know-how in the new Unity Success Hub. Sign in to stay up to date.
    Dismiss Notice
  3. Dismiss Notice
  4. Read here for Unity's latest plans on OpenXR.
    Dismiss Notice

Is it possible to add Oculus Quest support?

Discussion in 'EditorXR' started by Gooren, Jul 29, 2019.

  1. Gooren

    Gooren

    Joined:
    Nov 20, 2015
    Posts:
    275
    As the title says,

    is that even possible?
    Would be amazing!

    Cheers
     
  2. Gooren

    Gooren

    Joined:
    Nov 20, 2015
    Posts:
    275
    I will try https://www.vrdesktop.net/ as soon as I free up some time for this.
    If I could work in VR on our scenes, without any cables and such, that would be a game changer!
     
  3. amirebrahimi_unity

    amirebrahimi_unity

    Unity Technologies

    Joined:
    Aug 12, 2015
    Posts:
    379
    Agreed. I remember trying a build someone made in our group on Oculus Quest, but it was a standalone build and not tethered to the Unity Editor running on a PC.
     
  4. mfchenyang

    mfchenyang

    Joined:
    Sep 5, 2018
    Posts:
    3
    Do you know if it works on Quest, I am trying something like this out for a project on a MFA thesis.
     
  5. amirebrahimi_unity

    amirebrahimi_unity

    Unity Technologies

    Joined:
    Aug 12, 2015
    Posts:
    379
  6. mfchenyang

    mfchenyang

    Joined:
    Sep 5, 2018
    Posts:
    3
  7. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    27,167
    Tethering works but Universal Pipeline appears to have issues with anything made in shadergraph.
     
  8. mfchenyang

    mfchenyang

    Joined:
    Sep 5, 2018
    Posts:
    3
    Yea tethering works for sure but build APKs are having issues for me, nothing appears. Anyone figured it out?
     
  9. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    27,167
    Sure, just make sure you install the optional android components and use the XR Manager from package manager to set up the correct stuff you need. Finally you must remove Vulkan from the list of rendererers for now and choose OpenGL.
     
  10. dimib

    dimib

    Joined:
    Apr 16, 2017
    Posts:
    49
    As of version 0.3 the docs should be updated: the runtime settings can be found under "Player Settings > EditorXR" instead of the preferences.
     
    amirebrahimi_unity likes this.
  11. dimib

    dimib

    Joined:
    Apr 16, 2017
    Posts:
    49
    I'd like to build the EditorXR in a very basic scene for the Oculus Quest.

    What do you mean by optional android components? On the recommended Unity version 2018.4.x I can not see possibility to install optional android components or XR management. (also not mentioned on EditorXR Google doc)

    If we could describe the steps here, I think lots of people would benefit from it. (Quest sold out after Xmas 2019)
     
    Shirzad likes this.
  12. amirebrahimi_unity

    amirebrahimi_unity

    Unity Technologies

    Joined:
    Aug 12, 2015
    Posts:
    379
    Thanks. I removed the mention of "preferences" in the docs.
     
  13. amirebrahimi_unity

    amirebrahimi_unity

    Unity Technologies

    Joined:
    Aug 12, 2015
    Posts:
    379
    I think what @hippocoder means is that you would install the necessary components in order to make an Android build -- i.e what you would normally do in order to build to the Quest (e.g. install Android as a platform in Unity, installing the Android SDK/NDK, etc.)
     
    hippocoder likes this.
  14. dimib

    dimib

    Joined:
    Apr 16, 2017
    Posts:
    49
    Shirzad likes this.
  15. Shirzad

    Shirzad

    Joined:
    Dec 8, 2016
    Posts:
    13
    same here!
     
  16. amirebrahimi_unity

    amirebrahimi_unity

    Unity Technologies

    Joined:
    Aug 12, 2015
    Posts:
    379
    Apologies for not being able to work through this issue with you all yet. Our focus is on getting out the next release of EditorXR, which will be a bona fide package! After that is complete I could foresee getting support for the Quest working.
     
    Shirzad likes this.
  17. amirebrahimi_unity

    amirebrahimi_unity

    Unity Technologies

    Joined:
    Aug 12, 2015
    Posts:
    379
    Another thing to try -- are you making sure to use the Oculus Android plugin and not the new Oculus XR Plugin?
     
unityunity