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Question Is it possible to add handlers after the Renderstreaming Run()?

Discussion in 'Unity Render Streaming' started by lookoutking, Jun 15, 2022.

  1. lookoutking

    lookoutking

    Joined:
    Nov 28, 2015
    Posts:
    5
    Hi,

    I tried to implement mesh topology with Unity Render Streaming package (3.1.0-exp.3).
    I want to create new SingleConnection whenever there is a new peer comes.
    Is it possible to add handlers (e.g., SingleConnection) after executing RenderStreaming.Run()?

    Thanks for any help!
     
  2. kannan-xiao4

    kannan-xiao4

    Unity Technologies

    Joined:
    Nov 5, 2020
    Posts:
    76
  3. lookoutking

    lookoutking

    Joined:
    Nov 28, 2015
    Posts:
    5
    Thank you for your reply!
    I changed to implement the mesh topology with the WebRTC package ( which works fine).
     
    kannan-xiao4 likes this.