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Is it possible to add bloom to vector sprites?

Discussion in 'Universal Render Pipeline' started by Amitv00, Apr 14, 2020.

  1. Amitv00

    Amitv00

    Joined:
    Feb 10, 2020
    Posts:
    1
    I'm currently following Brackey's video on bloom using URP post processing but cant seem to use my emission map as a secondary texture. Are there certain steps I need to follow to apply bloom on vector sprites?
     
  2. tiggus

    tiggus

    Joined:
    Sep 2, 2010
    Posts:
    1,240
    I'ts been a few months since I played with it but I had to use HDRP for emissive materials. I would verify by checking the URP docs though. I was doing something similar, trying to get glowy vector lines and it worked fine in HDRP but LWRP(URP) no go.