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Discussion Is it possible to access connected devices data in your own custom window?

Discussion in 'Editor & General Support' started by PineTreeDev, Nov 11, 2022.

  1. PineTreeDev

    PineTreeDev

    Joined:
    Apr 22, 2019
    Posts:
    20
    I am not very familiar with this side of Unity editors and available data as a developer, but is it exposed/possible to get the connected device running your build on a custom editor window like profiler or the console does?

    What should I take into account in doing such an implementation in terms of editor/build performance?
    This would be a great solution for a webrest api layer we have for production and debugging our calls in our api calls window, and I've been looking for a way to implement this connection to the device on the editor side

    What other possible solutions, if any, would this feature use?

    Thanks!
     
  2. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    1,907
    You can use the PlayerConnection to send & receive data on the player side, EditorConnection to send & receive data on the editor side and PlayerConnectionGUI to have a editor UI to choose the device to connect with.

    That would utilize the same connection as the profiler and console window use.
     
  3. PineTreeDev

    PineTreeDev

    Joined:
    Apr 22, 2019
    Posts:
    20
    Woah those are really useful, thank you!
     
    MartinTilo likes this.