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is it possible for non-static object using lightmap in unity3d 5.x?

Discussion in 'General Graphics' started by matrix4x4, Aug 8, 2016.

  1. matrix4x4

    matrix4x4

    Joined:
    Oct 29, 2012
    Posts:
    7
    i want to recover scene objects from assetbundle, but it cant be set static at runtime(gameobject.isstatic is useless). standard shader show LIGHTMAP_OFF in frame debug. so i want to know it is possible for non-static object using lightmap? or other ideas.