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Is it normal that the Beta is buggier then the Alpha? 2019.2b

Discussion in '2019.2 Beta' started by Sero1376, May 11, 2019.

  1. Sero1376

    Sero1376

    Joined:
    Apr 17, 2017
    Posts:
    3
    I know it's a beta and all but why is it worse then the Alpha?

    The Editor itself doesn't even want to work with an empty start scene

    I get these when trying t open the Settings Panel:
    Code (CSharp):
    1. ArgumentException: GUILayout: Mismatched LayoutGroup.repaint
    2. UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRChainBuilder.cs:236)
    3. UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:60)
    4. UnityEngine.UIElements.UIRRepaintUpdater.Update () (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:48)
    5. UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTree () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:72)
    6. UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:636)
    7. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:240)
    8. UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
    9. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
    10.  
    Code (CSharp):
    1. ArgumentException: GUILayout: Mismatched LayoutGroup.repaint
    2. UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRChainBuilder.cs:236)
    3. UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:60)
    4. UnityEngine.UIElements.UIRRepaintUpdater.Update () (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:48)
    5. UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTree () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:72)
    6. UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:636)
    7. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:240)
    8. UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
    9. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
    Code (CSharp):
    1. Scope was not disposed! You should use the 'using' keyword or manually call Dispose.
    2. UnityEngine.Scope:Finalize()
    3.  
    Code (CSharp):
    1. ArgumentException: GUILayout: Mismatched LayoutGroup.mouseDrag
    2. UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at C:/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:311)
    3. UnityEditor.EditorGUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:9222)
    4. UnityEditor.EditorGUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:9192)
    5. UnityEditor.EditorGUILayout+ScrollViewScope..ctor (UnityEngine.Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:9151)
    6. UnityEditor.SettingsWindow.DrawSettingsPanel () (at C:/buildslave/unity/build/Editor/Mono/Settings/SettingsWindow.cs:310)
    7. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:298)
    8. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
    9. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
    10. UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
    11. UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/Events/IEventDispatchingStrategy.cs:64)
    12. UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/Events/MouseEventDispatchingStrategy.cs:59)
    13. UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
    14. UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
    15. UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
    16. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
    17. UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
    18. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
    19.  
    Added to that the Android SDK also stopped working with this build:
    Code (CSharp):
    1. CommandInvokationFailure: Failed to update Android SDK package list.
    2. C:\Users\User\AppData\Local\Android\sdk\tools\bin\sdkmanager.bat --list
    3.  
    4. stderr[
    5. Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
    6.     at com.android.repository.api.SchemaModule$SchemaModuleVersion.<init>(SchemaModule.java:156)
    7.     at com.android.repository.api.SchemaModule.<init>(SchemaModule.java:75)
    8.     at com.android.sdklib.repository.AndroidSdkHandler.<clinit>(AndroidSdkHandler.java:81)
    9.     at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:73)
    10.     at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:48)
    11. Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
    12.     at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:582)
    13.     at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:190)
    14.     at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:499)
    15.     ... 5 more
    16. ]
    17. stdout[
    18.  
    19. ]
    20. exit code: 1
    21. UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <4e05d4950c734693b0d63f05223d7a90>:0)
    22. UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <4e05d4950c734693b0d63f05223d7a90>:0)
    23. UnityEditor.Android.SDKManager.UpdatePackagesList () (at <4e05d4950c734693b0d63f05223d7a90>:0)
    24. UnityEditor.Android.SDKManager.HighestVersionInstalled (UnityEditor.Android.SDKManager+Component tool) (at <4e05d4950c734693b0d63f05223d7a90>:0)
    25. UnityEditor.Android.AndroidPlatformIconProvider.GetCurrentSetAndroidSDKVersion () (at <4e05d4950c734693b0d63f05223d7a90>:0)
    26. UnityEditor.Android.AndroidPlatformIconProvider.UpdateSDKVersion () (at <4e05d4950c734693b0d63f05223d7a90>:0)
    27. UnityEditor.Android.AndroidPlatformIconProvider.get_targetSDKSupportsAdaptiveIcons () (at <4e05d4950c734693b0d63f05223d7a90>:0)
    28. UnityEditor.Android.PlayerSettingsEditorExtension.IconSectionGUI () (at <4e05d4950c734693b0d63f05223d7a90>:0)
    29. UnityEditor.PlayerSettingsEditor.IconSectionGUI (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.Modules.ISettingEditorExtension settingsExtension, System.Int32 sectionIndex) (at C:/buildslave/unity/build/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs:803)
    30. UnityEditor.PlayerSettingsEditor.OnInspectorGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs:573)
    31. UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:479)
    32. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    33.  
    Weirdly enough the last alpha was working "perfectly" fine.
    (Except the ShaderGraph which just stopped responding)
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,589
    Please submit a bug-report as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    It's important that you report these issues together with a reproduction project if you want them to get fixed. If you don't do it, it might be a long time until someone else reports them or until Unity Technologies find them.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. Please post the Case number (number only, not the link) in this forum thread for Unity staff to pick up.
     
  3. Sero1376

    Sero1376

    Joined:
    Apr 17, 2017
    Posts:
    3
    Okay, I did. It's case 1153694
     
    Last edited: May 25, 2019
    Peter77 likes this.
  4. Chaz32621

    Chaz32621

    Joined:
    Apr 17, 2015
    Posts:
    199
    Its pretty much given when a new branch is built there are always issues. I rolled back to alpha just bec of everything that was happening.