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Is it normal DrawMeshInstancedIndirect doesn't show any data in Frame Debugger?

Discussion in 'General Graphics' started by bitinn, Aug 14, 2019.

  1. bitinn

    bitinn

    Joined:
    Aug 20, 2016
    Posts:
    961
    I wonder this is a bug with SRP or Unity, or simply by design: I see a successful DrawMeshInstancedIndirect call doesn't display any data in Frame Debugger.

    This isn't a problem when things go my way, but when I need to trouble anything, lack of data in Frame Debugger means I need a lot of educated guess work...

    (This is blank for the whole indirect hierarchy)

    Screen Shot 2019-08-14 at 14.45.30.png
    Screen Shot 2019-08-14 at 14.45.33.png
    Screen Shot 2019-08-14 at 14.47.16.png
     
    Baggers_ likes this.