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Is it necessary to edit info.plist if I'm using Unity Ads within Unity itself?

Discussion in 'Unity Ads & User Acquisition' started by yyylny, Feb 16, 2021.

  1. yyylny

    yyylny

    Joined:
    Sep 19, 2015
    Posts:
    93
    I'm developing a game for iOS using Unity and I noticed this page in the "Integration guide for iOS (Objective-C)" page:
    https://unityads.unity3d.com/help/ios/integration-guide-ios#modifying-the-properties-list
    It says: "Games targeting users running iOS 14 or above must implement Unity Ads' network ID in the information property list file (Info.plist)". However, I haven't seen that instruction in the "Integration guide for Unity" page. Is this information relevant to developers who use Unity Ads as part of a Unity project too or only to Objective-C developers?
     
    Oman9developer likes this.
  2. Ryansote

    Ryansote

    Joined:
    Aug 28, 2021
    Posts:
    1
    Interestingly enough I had the exact same question. Seeing no answers, I just sent it hoping for the best. Yet I was curious, so I inspected my own info.plist file and was able to find the necessary ad networks it wants you to include. It was under SDKAdNetwork or something like that in the file. Could be mistaken, but as far as I am aware, we're good.
     
  3. SamOYUnity3D

    SamOYUnity3D

    Unity Technologies

    Joined:
    May 12, 2019
    Posts:
    626
    The below doc includes the topic of configuring ad network IDs in Unity and Xcode.
    https://docs.unity.com/ads/ConfiguringAdNetworkIDs.html
     
    NoisyCicada likes this.