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Is it enough unity tilemap system, to do strategy game?

Discussion in 'Editor & General Support' started by Za4emyshka, May 13, 2022.

  1. Za4emyshka

    Za4emyshka

    Joined:
    Apr 9, 2021
    Posts:
    2
    Hey, I found pretty 2d hex assets, an i want to do simple strategy/managment game. But i haven't been work before with unity tilemap system via scripts. So question is, can i do road, movement objects between hexes by road, replace hexes systems, by using unity grid and tilemap? Or i need to do my own grid/tiles system? If I can do it with unity tilemaps, i will be pleasure for some tutorial links about this. (I read Unity docs, but i want to see some examples for coding with tilemaps)

    Sorry if my English isn't so good, i am from Ukraine and I am still leraning it)
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,970
    A properly-made strategy game does not know anything about Tilemaps or Sprites or anything.

    The strategy game engine needs to run all by itself, accept turns, process turns, play out the game, and it needs to present the resulting state of the game each frame.

    You could certainly use Tilemaps alone or with Sprites, or with only Sprites, or even with 3D... the presentation could be pretty much anything.
     
  3. Za4emyshka

    Za4emyshka

    Joined:
    Apr 9, 2021
    Posts:
    2
    Maybe my question was incorrect. I asked more about built in unity grid system, is it enough to do something like building in civilization? Moving objects between grid cells? Because i saw guide about building own hex map in unity, but this guide was written when unity didn't have her own hexagonal grid system. Is it enough powerfull?