Yes, but Turn Based Strategy. Strategy on it's own would cover both turn based and real time strategy genres. Personally I'd say turn based games are much more complicated than real time games, but there are many variables that could make such an assumption wrong. I mostly only create turn based games as they are my favourite genre, I wouldn't recommend them to someone starting out, though. Also AI, (I expect to get heckled by real-time AI programmers over this point, but hey) turn based AI is extremely complex if you want it to be genuinely challenging (and not derivative). The reason I'd say that's a sticking point in particular is that although there are solutions for turn based AI bending existing techniques to a unique set of gameplay rules can be much more complicated than in real time systems. When using techniques such as bitboards, or transposition tables, you can run into a lot of issues very quickly when trying to add new rules. However, as the OP states a battle style of FF, the AI is significantly easier and in fact is historically not very intelligent at all, so that bit is easy, at least. But I stand by the point that turn based is hard simply because you have to work against an engines need to deal with frame by frame output for the logic of the game.