If the execution line of code steps out of a script function, Unity and Visual Studio can easily hang, resulting in no responses from both of them. I had to force close both applications using Task Manager on Windows. To easily reproduce this, set a breakpoint anywhere in a custom C# script, attach Visual Studio debugger to Unity, and play the game in the editor. Once the breakpoint has been hit, keep pressing F10 in rapid succession. Eventually, Unity editor and Visual Studio will freeze, with the occasional Visual Studio Delay Notification icon appearing in the bottom right corner. I see that the script can easily freeze up both Visual Studio and Unity if the script in question involves Networking and NetworkViews. It has become unresponsive for me a lot of times while I am working on my networking project. I am wondering if this is a common occurrence in Unity development. If yes, is it a UnityVS problem, Unity editor problem itself, or something else?