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is is possible to light skinned mesh renderers?

Discussion in 'Global Illumination' started by Felipe_Schluepmann, Mar 6, 2021.

  1. Felipe_Schluepmann

    Felipe_Schluepmann

    Joined:
    Jan 12, 2021
    Posts:
    14
    Hi I'm trying to make my first game and I was able to light the scene with baked lighting however I don't know how to light the animated objects such as the player character and the enemies which all move and have a skinned mesh renderer and I'm not finding much info on how to make it be evenly lit is there anyway to make it so that everything has light?
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,657
    Use
    Light Probes
    for animated objects. Lightmapping only works on static objects.
     
  3. Felipe_Schluepmann

    Felipe_Schluepmann

    Joined:
    Jan 12, 2021
    Posts:
    14
    Thanks that worked!