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Question Is is possible for VFX Graph to spawn from a mesh?

Discussion in 'High Definition Render Pipeline' started by EagL-, Dec 27, 2019.

  1. EagL-


    Dec 9, 2016
    I have a procedurally generated terrain that I want to spawn particles from. The two possible ways I see to do this is to either spawn the particles from the mesh or create a point cache from the terrain. I have found no way to do either. Is it possible to spawn from a mesh or create a point cache in script?