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Is Host Migration supported

Discussion in 'Multiplayer' started by Ralph1989, Jun 24, 2015.

  1. Ralph1989

    Ralph1989

    Joined:
    Sep 1, 2013
    Posts:
    13
    I am using the matchmaking server from unity, but when the person who started to match leaves the other players are disconnected aswell. Is there a possibility that another player takes over the connection. So they can continue with their progress. As I remember correctly photon cloud support this option, Did not found the option in UNET yet, does anyone know?

    As far as i know, I don't think its possible. Looks like to be just a p2p connection, the matchmaking server just seems to be an server what holds the data of matches and players
     
    Last edited: Jun 24, 2015
  2. seanr

    seanr

    Unity Technologies

    Joined:
    Sep 22, 2014
    Posts:
    669
    This is not possible in with the HLAPI right now. We call this "Host Migration" and it is on the roadmap.
     
    Ibzy likes this.
  3. Ralph1989

    Ralph1989

    Joined:
    Sep 1, 2013
    Posts:
    13
    Thanks, Will use photon untill then :)