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Is game development really worth it?

Discussion in 'Getting Started' started by Osaidaz, Apr 19, 2018.

  1. Osaidaz

    Osaidaz

    Joined:
    Apr 3, 2018
    Posts:
    3
    Hi
    I majored in IT and graduated 2 years ago and I'm unemployed. studying IT made me develop too many interests.

    in the morning i'm like hey maybe I should focus on learning programming so I can work as a freelancer and for small startups, and in the after noon I'm like maybe I should learn AI , Deep Learning all these "trendy" topics, or maybe I should start pursuing IT certifications like CCNA, MCSA to get a job.

    But then I tell myself that my real passion is developing games (although, I never developed a game in my life) I spend most of the time watching GDC talks and other YouTube indie developers talking about their journey in game development, I get excited, decide to open Unity so I can finally start making my first game, and as soon as i see the Unity Interface and how much I have to learn I cancel the whole idea.

    I've been stuck in this loop for almost 2 years. so now I decided for the next 3 month I'm going to really start learning unity and purchase the Swords and Shovels course so I can have some sort of commitment since the course is not free.

    I don't really know what I'm trying to ask here, but I want to know how does it feel to able to create games? is the feeling "rewarding"? do you feel satisfied when you finish a game? or do you regret putting so much time and effort into developing games and wish you had done something else with your time?

    The reason why I want to be a game developer is because I have so many game ideas that I want to see them come to life, also, its kinda cool to be able to do stuff like that!

    pardon my English
     
  2. Vryken

    Vryken

    Joined:
    Jan 23, 2018
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    2,106
    There was a large discussion about this not too long ago in this thread.
    Try checking it out and see what people had to say. There are lots of interesting points raised.
     
    Kiwasi and Osaidaz like this.
  3. servicesshopndo

    servicesshopndo

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    Nov 21, 2018
    Posts:
    1
    If you spend more time doing what you are good at then yes. Some people (from dev background) start designing as well. This kills their confidence, takes time and costs more. Its simple you can buy starter package or asset package and start building. one such as an example is this one. it really helps to kickstart the development.
    https://irohit8.wixsite.com/rohitapps/ui-assets
     
  4. Deleted User

    Deleted User

    Guest

    You should try the free tutorials that are available here and over there on the web before spending money. Once you've made acquaintance with Unity you'll know if you feel like developing games or not. The tutorials are here: https://unity3d.com/learn/tutorials; scroll down to "Topics" and you'll find every kinds of tutorial you need to learn about what you can do with Unity. :)
     
  5. BlankDeedxxAldenHilcrest

    BlankDeedxxAldenHilcrest

    Joined:
    Jul 10, 2018
    Posts:
    292
    School for IT? And then you worried about what you wanted to do, riiiiight. Of course it's worth it, play that loop over and over again until you start sticking your hands out the window, nobodies judging you except yourself. Hell in my day you had to draw 3d models vertice by vertice, now you can just make S*** on a whim. Did I waste too much time? Well probably, actually, but who the hell cares? Don't make Swords and Shovels, make the ball game. Do the basic Unity tutorials when you open the launcher, S*** will come naturally if you write things down like a borderline crazy person. Just make structure, I keep finding myself realizing that I can't make what I have in my head yet and having to restructure something else, but I know exactly what and when I am now. I hope whoever stole your money also taught you Java or something to get the syntax in your head. Remember it's gonna hurt before it gets better, you better ask yourself if you want it before you go asking a crowd.

    Edit: I hope the "school for IT" part was taken extremely sarcastic as that was my intent.
     
    Last edited: Nov 28, 2018
  6. Kids these days... hmpf.

    If you haven't designed sprites on the math paper for C64 you aren't old enough.
    Also if you don't know what is this:
    Code (CSharp):
    1. lda #$01
    2. sta $d01a
    ;)
     
  7. BlankDeedxxAldenHilcrest

    BlankDeedxxAldenHilcrest

    Joined:
    Jul 10, 2018
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    Oh hahah. That reminds me of when I had to draw a 2d portfolio picture in Java for a test, I cheated lol.
     
  8. Deleted User

    Deleted User

    Guest

    I too brought Swords and Shovels for motivation. I think if you played with Unity for 30 minutes a day for 2 years you'd be good at knowing what to do, so it won't seem such a big task. I thought I could specialise in creating normal maps for other people. That's what I found awesome so far.
     
  9. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    Get a real job first. That is, something steady with a livable wage. You don't have to be "fullfilled," but you got keep your belly filled, right? You can work on games in your free time. If you develop skill or complete games worthy enough to generate livable income, go for it. Get into the industry. If not, enjoy a great hobby.

    Remember, you got to eat. You just gotta. Every day. Decisions you make today, will effect how well you eat in 20 years. So don't take dumb risk. Be smart. You can work towards your dreams, without making it a big risk.
     
    Last edited: Nov 30, 2018
  10. Belcherman

    Belcherman

    Joined:
    Jun 7, 2017
    Posts:
    30
    LMAO I designed two games for the C64 and I see that machine code you put there. Load the accumulator with a hex string. Back then you needed Machine code subs at least to make a game work.
     
  11. Technically its:
    - load $01 into the accumulator
    - write the accumulator to the $D01A address

    And it initializes the raster IRQ, preparing to interrupt the screen draw (CRT rulz :D).

    But I accept your answer and offer an A- for it! ;) :D
     
  12. TurboNuke

    TurboNuke

    Joined:
    Dec 20, 2014
    Posts:
    69
    Ha, that's why qualifications are worth nothing these days! that's a D- answer at best! :)
     
  13. I was appreciate the "trying" and the "participation". You know it's rare these days that even someone recognizes what's what. :D
     
  14. Belcherman

    Belcherman

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    Jun 7, 2017
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    Poke 53280,1 :)
     
    Lurking-Ninja likes this.