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Is DOTS useful for VR porjects?

Discussion in 'VR' started by castana1962, May 6, 2019.

  1. castana1962

    castana1962

    Joined:
    Apr 10, 2013
    Posts:
    400
    Hi All
    Since I am trying to optimize my 3D assets,for my VR projects ( mainly for Oculus Quest developing)
    I am using VRTK and I am thinking in using the DOTS but I have a little doubt about it
    Is DOTS useful for Optimizing VR projects in general ? or only if I have a lot of stuff happening? eg. hundreds of enemies, bullets or entities in general.....
    Could you advice me about this topic?
    Thanks for your time
    Alejandro Castan
     
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,769
    As long DOTS / ECS works on target device, it can be useful in number cases.
    Not only for rendering, but calculating other game behaviors.
    AI, path finding, particles motion, data lookups and many more.
    In the end, you want keep game near to 100 FPS, isn't it?
    So you want get out of game / software as much, as you can.

    To conclude, yes, it can be very useful, but depends what you are want use it for.
    For moving 5 game objects you probably wont see much difference anyway.