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Is ComponentType.TypeIndex deterministic between platforms/instances?

Discussion in 'Connected Games' started by fholm, Nov 9, 2018 at 10:06 AM.

  1. fholm

    fholm

    Joined:
    Aug 20, 2011
    Posts:
    1,902
    Whole question is in the title basically, but i'll elaborate a bit more: Assuming that two instances of a game is built from the exact same project source, no matter their platforms (windows/osx/android/ios/etc.) is the value of ComponentType.TypeIndex deterministic? I.e. will it be the same between the two different instance of the game while they are running?

    Edit: I posted this in the wrong forum, please ignore it.