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Feedback Is anyone working on current Audio features?

Discussion in 'Audio & Video' started by AcidArrow, Mar 1, 2020.

  1. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    6,883
    Is anyone working on the current Audio features, or is the current feature set abandoned (in typical Unity fashion) until a new comes to replace it?

    It really feels like audio is abandoned.

    I know there are new systems coming, but I also don't know why I should believe that the new systems will not be insta-abandoned the moment they are released.

    There are a variety of minor annoyances with UI (ordering of a variety of reverb fx variables are weird), Best Latency being bugged on windows, cutoffFrequency being unable to be animated for low pass filter (and only low pass filter), setting
    cutoffFrequency manually results in a different value being set in the GUI.

    All these were submitted as bug reports as far back as 2016, but nothing has changed since.

    I do not understand Unity's insistence of
    10 introducing new systems and features and then flat out
    20 REFUSING to do any major or minor polish to them and instead prefers to introduce new features that need polish
    30 GOTO 10
     
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