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Is anyone using Unity3D projects with VSTS?

Discussion in 'General Discussion' started by ThunderSoul, Sep 19, 2018.

  1. ThunderSoul

    ThunderSoul

    Joined:
    Sep 28, 2016
    Posts:
    63
    I've been using Unity3D with VSTS ever since I started with Unity (because I'm used to TFS).

    Has anyone managed to automatically merge a .unity scene file? I always have to do it manually because I always get conflicts during merge, and that can be prone to mistakes (which I am already guilty of).

    Thanks!
     
  2. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    We use VSTS with Git. Only simple merge problems are fixable. Otherwise its too great risk of errors. You should use prefabs as much as possible.
     
    TonyLi likes this.
  3. ThunderSoul

    ThunderSoul

    Joined:
    Sep 28, 2016
    Posts:
    63
    Hey, thanks for the reply. I don't use VSTS with Git. Prefabs or not is not the issue. It's the scene. Any idea how to manage that?
     
  4. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    No, you can only minimize the problem using prefabs. Then you change the prefabs instead of the scene.
     
  5. ThunderSoul

    ThunderSoul

    Joined:
    Sep 28, 2016
    Posts:
    63
    Ah I understand... Thank you for your help. :)