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Is anyone familiar with these error when running the official Unity VR Sample in Oculus Go?

Discussion in 'AR/VR (XR) Discussion' started by reyanthonyrenacia, Nov 28, 2018.

  1. reyanthonyrenacia

    reyanthonyrenacia

    Joined:
    Nov 15, 2018
    Posts:
    2
    org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring root project 'gradleOut'.
    > No toolchains found in the NDK toolchains folder for ABI with prefix: mips64el-linux-android

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

    The PC can already detect the OculusGo in my computer. This is confirmed when I check the ADB in my Android Studio.

    upload_2018-11-28_19-13-14.png

    Should I change "Gradle" to "Internal" in Build System? Or do I need to install Gradle separately?
     
    Last edited: Nov 28, 2018
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    I haven't seen that, but if I were you, I would just switch to Internal and get on with it. There are other issues with Gradle (which I can't quite recall at the moment — but I know I needed to switch at one point too; I think it had something to do with using the Oculus Platform SDK).
     
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  3. reyanthonyrenacia

    reyanthonyrenacia

    Joined:
    Nov 15, 2018
    Posts:
    2
    Yep, I found out that using INTERNAL instead of Gradle got rid of errors.
     
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