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Is anybody using Unity with the Light Weight Renderer in production?

Discussion in 'Getting Started' started by JapaneseBreakfast, Feb 2, 2019.

  1. JapaneseBreakfast

    JapaneseBreakfast

    Joined:
    Sep 7, 2018
    Posts:
    44
    I know the Light Weight Renderer is in preview stages, but can we use it for a commercial games? I'm not referring to licensing though, I'm more worried if it's too buggy for working on a small commercial game.

    Getting a hang of the shader graph and would love to use it in the current game I'm working on.
     
  2. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Used it over the game jam weekend. Its still got a fair few bugs and limitations for 2D. It doesn't work properly with the SpriteRenderer component yet, which means we had to rewrite the animation pipe line to get things to work.
     
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  3. JapaneseBreakfast

    JapaneseBreakfast

    Joined:
    Sep 7, 2018
    Posts:
    44
    Thanks for the heads up. I'm using it for a 3D project, hopefully it won't be too buggy for me.