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Is 1,000 to 5,000 yuan ($150 to $900 USD) a reason return on a casual game!

Discussion in 'General Discussion' started by Lajo, Aug 20, 2018.

  1. Lajo

    Lajo

    Joined:
    Dec 23, 2016
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    We made a few game that produced 1,000 to 5,000 yuan a day during the first month+ of release. Most of the return came from Chinese users and maybe because that account is a China Apple Developer account. So far we only produce casual games using Coco 2DX and recently UNITY. Is this a reason return?
     
  2. Kiwasi

    Kiwasi

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    Dec 5, 2013
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    Really depends. How many people worked on the game? How long did the game take? How many people do you still need to pay residuals too? What is the cost of living in your area?

    Or in a single question: Is that enough money to make your next game?
     
    Ryiah likes this.
  3. Lajo

    Lajo

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    It took 2 people 1 week to make the game.
     
  4. PVisser

    PVisser

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    $150 to $900 USD a day? That seems insane to me and many people would be happy to earn that in a month. Having done that with 2 people in 1 week seems like a very good deal and a 'reasonable return'.
     
  5. Antypodish

    Antypodish

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    No reason to complain about. 2 weeks of man power, with return on investment within less than week (deeds on cost leaving).

    However, this is not that important.
    What is, how much time and return / earning you had in total, before you start making return and reasonable income. How much you spent on assets. How long it took from start till now? A month a year, 5 years? But probably now you cover all time cost anyway, of full time dev, since start.
     
  6. Kiwasi

    Kiwasi

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    Then that's pretty good return. If you can keep that rate up with future releases, you should be fine.

    Where are you, India? $900 USD a month is well below the poverty line in most developed nations.
     
  7. Murgilod

    Murgilod

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    Per day, not per month.
     
  8. Ryiah

    Ryiah

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    Unknown33 likes this.
  9. Kiwasi

    Kiwasi

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    Sorry for the confusion, my per month comment was responding this comment from @SylarKnight

    @Lajo's return of 150-900 a day is pretty good for two weeks by two people, regardless of what country you are in.
     
  10. PVisser

    PVisser

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    Apr 24, 2014
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    @Kiwasi Well for a professional that's too low, but for hobbyists or amateurs that seems like a nice addition per month.

    Having just seen some GDC talks about Steam sales figures and reading some of the horror stories here and there it seems that most indies would be happy to get noticed at all and getting at least some money.

    For a game that took 1 week with 2 people that seems like a nice monthly bonus to me assuming you have multiple games or a day job for your main income.
     
    Unknown33 likes this.
  11. Ryiah

    Ryiah

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    Two weeks to make a game. Up to $900 per day for at least one month. I'd be a very happy professional if I made that.
     
    Last edited: Aug 21, 2018
    Kiwasi likes this.
  12. Lajo

    Lajo

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  13. Lajo

    Lajo

    Joined:
    Dec 23, 2016
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    My friend got $150,000+USD from Google and had problem bringing it into China. The bank for payment was a bank in China and when they got the payment they sent it back. They told him they can only accept 50,000 USD. He told me he solved the problem after a few weeks by brining it into a company in China or HK, not sure which. In short China has problems for people in this business.
     
    Meltdown likes this.
  14. Lajo

    Lajo

    Joined:
    Dec 23, 2016
    Posts:
    24
    We feel if Apple would feature one of our games we could make more. With one of our accounts we made some games a number of months ago and I think they featured it but the returns were not high only about 20,000 yuan so far. This business is confusing as to what will produce and what will not and most important what methods to use to get some notice without our game being thrown into the Apple pile.

    We just made this game Flying Wish and it looks good to us and we are making more art graphics and animations for it hoping that in the next few weeks we can ask Apple to take a look at it.

    Here is something else confusing. If you look at the ads on a game the majority are from other developers. So we are helping Google and others to get money from other developers. So you make money to give it back. Interesting that Amazon or Apple or others business don't advertise on games
     
    Last edited: Aug 22, 2018
    Unknown33 likes this.
  15. Unknown33

    Unknown33

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    Aug 18, 2018
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    Targeted advertising, most likely. I wonder if you could get your hands on someone else's phone with a completely different search history/virtual footprint what kinds of ads you would see.