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Irregular lighting issue

Discussion in 'Game Design' started by Bulletman04, Mar 16, 2021.

  1. Bulletman04

    Bulletman04

    Joined:
    Jun 8, 2014
    Posts:
    7
    Hi,


    I'm having an issue upon import to Unity (2019.3.15f1) I use 3ds Max to Model and texture. I've tried everything I can think to cure this problem but i cannot fix it. To list but a few:


    Tried flipping and unifying normals in max

    Tried resetting X form

    Tried flipping individual parts of my UVW map

    Tried different lighting setups

    Tried Resetting UV channels

    Tried mapping to different channels

    I've tried UV mapping the model instead of Unwrapping. I did manage to solve an issue i had with a Mapped "Plane" my doing this, But most models with a third dimension seem to do it, in places.

    I've tried different HDRI sky maps


    If anyone can help with what maybe wrong i would really appreciate it!


    Cheers


    James
     

    Attached Files:

  2. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,195
    It looks like you've got the curved part set to Smooth shading, and the flat part it connects to set to Flat shading. In my modelling, I find that often looks bad along the edge connecting the two faces.

    Have you tried just setting the smoothing on the bug flat part to smooth?

    In Blender, there's an angle-limited auto-smoothing option which I usually use for this kind of thing.
     
  3. Bulletman04

    Bulletman04

    Joined:
    Jun 8, 2014
    Posts:
    7
    Hi,

    Thanks very much for replying.

    I’m not too Au fait with Blender. I’m guessing it’s a similar principle to smoothing groups in 3DS max? I’ll have a play with the smoothing groups of the affected meshes and see what results I get.
    Thanks again!



     
  4. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,874
    Try "normal angle" in the model import settings inside unity
     
  5. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,546
    That’s almost certainly a baking issue.

    just rebake the scene.
     
  6. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    As a backup plan, you might want to raise the quality of the baking. Hopefully, that also solves that problem.