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Bug IronSource - iOS - Unity 2021.3.20 - Demo doesn't show ads when I use my own AppID

Discussion in 'LevelPlay' started by melgeorgiou, Mar 21, 2023.

  1. melgeorgiou

    melgeorgiou

    Joined:
    Nov 3, 2012
    Posts:
    772
    Hi everyone,

    I've had a crazy amount of trouble trying to get IronSource / LevelPlay ads implemented. I've now reached a point where I can get test ads to show on device if I use the default App ID included in the IronSource demo scene.

    However, when trying to use my own App IDs, the plugin initialisation completes but no ads ever become ready ( the Rewarded Ad Ready callbacks are never fired ).

    BTW: My IronSource account has also been verified and is still seemingly blocking ads? I've sent an email to Ironsource directly via the contact form a couple days ago without reply so far. Unfortunately, this hasn't been a great start.

    Has anyone else experienced this or know of a fix?

    - Mel
     
  2. melgeorgiou

    melgeorgiou

    Joined:
    Nov 3, 2012
    Posts:
    772
    ----------------------------------------------------------------------------
    Some Potentially Helpful Logs From Xcode:
    ----------------------------------------------------------------------------


    unity-script: IronSource.Agent.init
    IronSourceDemoScript:Start()

    IntegrationHelper pluginVersion: 7.3.0-r
    iOSAgent:init(String)

    2023-03-21 16:15:13.724009+0000 MyGame[15178:4612088] [ironSource SDK] INTERNAL: The Mediation SDK has changed its state to SDK_INIT_IN_PROGRESS
    2023-03-21 16:15:13.800328+0000 MyGame[15178:4612471] [ironSource SDK] EVENT: {
    connectionType = wifi;
    eventId = 14;
    eventSessionId = "304C17B1-74CE-4D0B-A704-6C07D55CEC05";
    ext1 = "appLanguage=Swift";
    firstSessionTimestamp = 1678891376516;
    provider = Mediation;
    sessionDepth = 1;
    timestamp = 1679415313799;
    }

    2023-03-21 16:15:13.800528+0000 MyGame[15178:4612474] [ironSource SDK] INTERNAL: Mediation loaded (version: 7.3.0)
    2023-03-21 16:15:13.800720+0000 MyGame[15178:4612474] [ironSource SDK] INTERNAL: getting providers from server for App ID: <My App ID Was Here And Removed>

    2023-03-21 16:15:14.316532+0000 MyGame[15178:4612471] [ironSource SDK] INTERNAL: The Mediation SDK has changed its state to SDK_INITIATED

    2023-03-21 16:15:14.385676+0000 MyGame[15178:4612665] [assertion] Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=2 "Specified target process does not exist" UserInfo={NSLocalizedFailureReason=Specified target process does not exist}>
    2023-03-21 16:15:14.385926+0000 MyGame[15178:4612665] [ProcessSuspension] 0x12601c2a0 - ProcessAssertion::acquireSync Failed to acquire RBS assertion 'WebProcess Background Assertion' for process with PID=15184, error: Error Domain=RBSAssertionErrorDomain Code=2 "Specified target process does not exist" UserInfo={NSLocalizedFailureReason=Specified target process does not exist}
    2023-03-21 16:15:14.388527+0000 MyGame[15178:4612665] [assertion] Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=2 "Specified target process does not exist" UserInfo={NSLocalizedFailureReason=Specified target process does not exist}>
    2023-03-21 16:15:14.388598+0000 MyGame[15178:4612665] [ProcessSuspension] 0x12601c360 - ProcessAssertion::acquireSync Failed to acquire RBS assertion 'ConnectionTerminationWatchdog' for process with PID=15184, error: Error Domain=RBSAssertionErrorDomain Code=2 "Specified target process does not exist" UserInfo={NSLocalizedFailureReason=Specified target process does not exist}

    unity-script: I got SdkInitializationCompletedEvent

    2023-03-21 16:15:44.407538+0000 MyGame[15178:4612088] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service
     
  3. yunanhou

    yunanhou

    Unity Technologies

    Joined:
    Feb 23, 2023
    Posts:
    60
    Hey Mel,

    Thanks for reaching out!

    According to your description, the no fill issue is more the AppKey itself relevant, LevelPlay support team once gets the case, they will review it and response you accordingly. Or you can contact your monetization POC directly, I am sure you will get your answer soon.

    Best,
     
  4. melgeorgiou

    melgeorgiou

    Joined:
    Nov 3, 2012
    Posts:
    772
    Hi @unity_BAACF905F2404E39E2DF,

    Thanks for the info. I'm hoping it's just a case of them "flipping a switch" to activate my App IDs on their side, then. Although it's strange that it doesn't happen by default after being verified.

    In any case, it's been more than a couple days and I'm still waiting on a reply from IronSource. Hopefully I can resume development soon. Is there any ETA on how long it takes them to respond to support requests like this?

    Thanks! :)

    - Mel
     
  5. melgeorgiou

    melgeorgiou

    Joined:
    Nov 3, 2012
    Posts:
    772
    Quick Update: My contact at IronSource managed to "flip the switch" and ads appear to be working now.

    For anyone else experiencing the problem, contact IronSource to enable the ads to show ( make sure to give them your app keys ). I found the main contact form not to be much help as I still didn't get a reply. However, when I emailed my contact directly they got back to me a lot faster with the fix.

    Hope that helps others!

    - Mel