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Bug IronSource 7.3.1 Undefined symbols: compile errors

Discussion in 'Authentication' started by st0nergames, Jul 3, 2023.

  1. st0nergames

    st0nergames

    Joined:
    Jun 4, 2023
    Posts:
    9
    I have had a heck of a time getting IronSource Upgraded to 7.3.1 in Unity.
    Now that everything is upgraded in Unity & the Iron Source libraries linked correctly in XCode, I get Undefined Symbol errors & I have no idea how to resolve them. I can't find anything on the errors I'm getting:

    Do I need to configure these somewhere? Please Help! XCode15_UndefinedSymbols.png

    ld: Undefined symbols:

    _OBJC_CLASS_$_ISAdUnit, referenced from:

    in iOSBridge.o

    _OBJC_CLASS_$_ISBannerSize, referenced from:

    in iOSBridge.o

    _OBJC_CLASS_$_ISConfigurations, referenced from:

    in iOSBridge.o

    _OBJC_CLASS_$_ISIntegrationHelper, referenced from:

    in iOSBridge.o

    _OBJC_CLASS_$_ISSegment, referenced from:

    in iOSBridge.o

    _OBJC_CLASS_$_ISSupersonicAdsConfiguration, referenced from:

    in IronSourceUnityConfig.o

    _OBJC_CLASS_$_ISWaterfallConfiguration, referenced from:

    in iOSBridge.o

    _OBJC_CLASS_$_IronSource, referenced from:

    in iOSBridge.o

    clang: error: linker command failed with exit code 1 (use -v to see invocation)
     
    churikeeno likes this.
  2. st0nergames

    st0nergames

    Joined:
    Jun 4, 2023
    Posts:
    9
    I realize this is not a bug, but a configuration issue on my end.

    I'm new to Unity & Ad Networks.

    If someone can point me to a tutorial or some Docs on how to integrate the Mediation packages on iOS I would really appreciate it!

    I'm to the point where I know I need to configure some settings & initialize the service, but I'm not sure where or how to do that! Good times lol!