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IRenderPipeline - two pass render

Discussion in 'Graphics Experimental Previews' started by mf_andreich, Aug 29, 2017.

  1. mf_andreich


    Jul 7, 2017
    Hi all! I have question about custom render pipelines. I need render picture in two passes and execute some not render code between them which calculate data based on result of first pass for second pass. In old pipelines I can create additional camera and call camera.Render() in OnPreRender callback io additional camera... But in new pipeline I dont know how achive this. Somebody can answer? =)