This is just a little portfolio project that I started today. I got inspired by a few pics of the coast of Ireland, so I decided to make a unity scene.
@mrduskling I did the terrain in world machine, and then used the terrain toolkil (http://unity3d.com/support/resources/unity-extensions/terrain-toolkit.html) ti fix the artifact and get a basic texture layout. After that I created some high res tiled textures with the help of some images off of cgtextures. Next I went around and painted all the details in by hand. Total time: about 2.5 hours. Update:
You could probably use a 2nd or even 3rd grass texture to help break up the repetition you'll get over such a big area of land, but apart from that it's a great start. I love the shape of the cliffs and coastline
I fixed the grass texture to make it look less tiled, and added a second texture. Thanks nomadking for the crit
This is very good progress, keep it up! My only critic is that I can see repetition in the house textures.
Looks good, but I hope you add some distant geometry or a skybox. Every low distant shot you can clearly see the world just ends.
@stefaum I might add a few small shrubs or a lone tree or two on the cliff-side, but most of the vegetation will be grass and bushes. Right now it looks a little bland because its just a terrain with a texture, so once I add some grasses, it should liven up nicely. @Salim My idea is to let the textures tell a story, so first the lighthouse, cottage and stone house were built, so they all use the same type of rock walls and wooden shingles, next came the newer buildings in the town, which were made of brick in the 20s, after that I'm going to make a few more townhouses with wooden painted siding, etc so in a sense layering my scene. While each layer make look similar to itself, together it will have a much more organic look @legend411 I intend to have a better skybox to hide the world ending.
Just a few small critiques. The shingles on the 3 brick buildings are all different sizes. The lowest one looks too big and the right one looks to small. Church looks to be just about right. The rock texture on the walls of the lighthouse stuff could use some work. The light source appears to be coming from the wrong direction. Might want to tone down the shadow on the texture itself and add a Normal map to compensate. Great start though.
Thanks, yeah the shingles definitely needs fixing. Actually if you look closely, the lowest one has the exact same size shingle as the church, but the right one throws it off
http://www.katsbits.com/tutorials/blender/baking-ambient-occlusion.php Try baking some AO. Will make those models pop in the areas not being lit.
Added three more buildings to finish up the building for the town. Now on to vegetation and micro-prop creation.
Those are very cool. It looks fairly realistic. Very nice job. I'm impressed by the quality of that work.
nice scenery! but i think some more work on the terrain and lighting might to the magick. for example: add more and different types of grass and add some rocks. lars some screens i have found on steam: http://store.steampowered.com/video/203810
haha thanks guys. I actually went ADHD on this and am now working on an actual game trust me it is much nicer looking. I will post some WIP shots when I have something to show. @larsbertram that's Dear Esther. Great game btw, I would recommend getting ti if you haven't already. Its not much for gameplay, but the environments are very cool. Does anyone think I should put the models on the asset store, as I am not using them anymore?
^yes but its only the source engine, so unity should be able to achieve that and more if the artist is skilled enough