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IrelandCoast

Discussion in 'Works In Progress - Archive' started by bgivenb, Feb 8, 2012.

  1. bgivenb

    bgivenb

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    This is just a little portfolio project that I started today. I got inspired by a few pics of the coast of Ireland, so I decided to make a unity scene.
     
  2. bgivenb

    bgivenb

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    Day 1:
     

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    Last edited: Feb 8, 2012
  3. bgivenb

    bgivenb

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    cont'd (still day 1)
     

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  4. KheltonHeadley

    KheltonHeadley

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    Looking good.
     
  5. Duskling

    Duskling

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    Awesome!

    Please tell me how you did the terrain :3
     
  6. bgivenb

    bgivenb

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    @mrduskling

    I did the terrain in world machine, and then used the terrain toolkil (http://unity3d.com/support/resources/unity-extensions/terrain-toolkit.html) ti fix the artifact and get a basic texture layout. After that I created some high res tiled textures with the help of some images off of cgtextures. Next I went around and painted all the details in by hand. Total time: about 2.5 hours.

    Update:
     

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  7. bgivenb

    bgivenb

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    Final WIP tonight. All in a days work :)
     

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  8. NomadKing

    NomadKing

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    You could probably use a 2nd or even 3rd grass texture to help break up the repetition you'll get over such a big area of land, but apart from that it's a great start. I love the shape of the cliffs and coastline :)
     
  9. bgivenb

    bgivenb

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    I fixed the grass texture to make it look less tiled, and added a second texture. Thanks nomadking for the crit :)
     
  10. bgivenb

    bgivenb

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    2nd Day:
     

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  11. bgivenb

    bgivenb

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    more from today:
     

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    Last edited: Feb 8, 2012
  12. bgivenb

    bgivenb

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    Redid the texture on the church to make it look more dirty.
     

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  13. bgivenb

    bgivenb

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    And these just about sum it up for tonight
     

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  14. stefaum

    stefaum

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    Put some trees around and it will be great =)
     
  15. Salim

    Salim

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    This is very good progress, keep it up! My only critic is that I can see repetition in the house textures.
     
  16. PrimeDerektive

    PrimeDerektive

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    Looks good, but I hope you add some distant geometry or a skybox. Every low distant shot you can clearly see the world just ends.
     
  17. bgivenb

    bgivenb

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    @stefaum

    I might add a few small shrubs or a lone tree or two on the cliff-side, but most of the vegetation will be grass and bushes. Right now it looks a little bland because its just a terrain with a texture, so once I add some grasses, it should liven up nicely.


    @Salim

    My idea is to let the textures tell a story, so first the lighthouse, cottage and stone house were built, so they all use the same type of rock walls and wooden shingles, next came the newer buildings in the town, which were made of brick in the 20s, after that I'm going to make a few more townhouses with wooden painted siding, etc so in a sense layering my scene. While each layer make look similar to itself, together it will have a much more organic look

    @legend411

    I intend to have a better skybox to hide the world ending. :)
     

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    Last edited: Feb 9, 2012
  18. KelsoMRK

    KelsoMRK

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    Just a few small critiques.

    The shingles on the 3 brick buildings are all different sizes. The lowest one looks too big and the right one looks to small. Church looks to be just about right.
    The rock texture on the walls of the lighthouse stuff could use some work. The light source appears to be coming from the wrong direction. Might want to tone down the shadow on the texture itself and add a Normal map to compensate.

    Great start though.
     
  19. bgivenb

    bgivenb

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    Thanks, yeah the shingles definitely needs fixing. Actually if you look closely, the lowest one has the exact same size shingle as the church, but the right one throws it off
     

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    Last edited: Feb 9, 2012
  20. bgivenb

    bgivenb

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    Fixed the shingles
     

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  21. All_American

    All_American

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    Great work.
     
  22. Warrior1424

    Warrior1424

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  23. bgivenb

    bgivenb

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    Thanks Warrior1424, I'll check that out
     

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  24. bgivenb

    bgivenb

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    with AO
     

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  25. bgivenb

    bgivenb

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    Added three more buildings to finish up the building for the town. Now on to vegetation and micro-prop creation.
     

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  26. Warrior1424

    Warrior1424

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  27. bgivenb

    bgivenb

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    Finished up a grass texture. What do you guys think?

    Anyways, that sums up day 2
     

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  28. SevenBits

    SevenBits

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    Those are very cool. It looks fairly realistic.

    Very nice job. I'm impressed by the quality of that work.
     
  29. bgivenb

    bgivenb

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    Thanks sevenbits. I'm going to be gone for a few days, so I'll resume next Friday. :)
     
  30. goat

    goat

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    Ver cool, ever see the Eurythemics' video Here Comes the Rain Again?
     
  31. larsbertram1

    larsbertram1

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    nice scenery!

    but i think some more work on the terrain and lighting might to the magick.
    for example: add more and different types of grass and add some rocks.

    lars


    some screens i have found on steam:








    http://store.steampowered.com/video/203810
     
    Last edited: Feb 22, 2012
  32. Meltdown

    Meltdown

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    Nice work!
    Now how about an Irish pub for one of those buildings with a sign hanging over the road :)
     
  33. bgivenb

    bgivenb

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    haha thanks guys. I actually went ADHD on this and am now working on an actual game :) trust me it is much nicer looking. I will post some WIP shots when I have something to show.

    @larsbertram

    that's Dear Esther. Great game btw, I would recommend getting ti if you haven't already. Its not much for gameplay, but the environments are very cool.

    Does anyone think I should put the models on the asset store, as I am not using them anymore?
     
    Last edited: Feb 23, 2012
  34. Demostenes

    Demostenes

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    Just looking on the picture tells me, that this is not Unity.
     
  35. bgivenb

    bgivenb

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    ^yes but its only the source engine, so unity should be able to achieve that and more if the artist is skilled enough