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iRay in Unity like in DAZ?

Discussion in 'General Discussion' started by Gerschill, Jun 15, 2015.

  1. Gerschill

    Gerschill

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    Jun 12, 2015
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    I have just tried the latest DAZ 3D Studio, it now uses iRay renderer, and the results where simply amazing.
    After 5 minutes of rendering (and still not being finished), it already looks amazingly real:


    I would like to ask if iRay uses some magic under the hood.
    I always thought that a photorealistic render depends on the right shader, but after having seen this render, I am unsure again.

    My ultimate question would be if we could get such a photorealistic render in Unity as well.
     
  2. Marble

    Marble

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    I take a dim view of "realism" anyway, but it'll never do to compare an offline raytracing renderer to one in a realtime game engine.
     
    SunnyChow and Kiwasi like this.
  3. Gerschill

    Gerschill

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    What is your suggestion then? Great shaders? Best normal maps?
     
  4. Ryiah

    Ryiah

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  5. Kiwasi

    Kiwasi

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    5 minutes of rendering != 60 frames per second.
     
    landon912, zombiegorilla, Teo and 5 others like this.
  6. angrypenguin

    angrypenguin

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    Possibly but that's a very subjective question. The two use fundamentally different styles of rendering with their own strengths and weaknesses. IRay is presumably a ray tracer, where virtually all games use triangle rasterisation.
     
  7. Gerschill

    Gerschill

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    I was only confused that - given enough time for calculations - photorealism can be achieved even from simple diffuse maps.
    I always thought that photorealism was achieved by shine-through-areas and SSS which shaders and great spec, trans maps, etc. are responsible for.
     
  8. angrypenguin

    angrypenguin

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    If it's truly just a "simple diffuse map" then what is the "time for calculations" being used for?
     
    Kiwasi likes this.
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    Deleted User

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  10. SunnyChow

    SunnyChow

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    yes........?

    Go see https://unity3d.com/showcase

    Just like all "GAME" Engine, you can make photorealistic image with limitation. Baked lighting. Normal Maps to dodge the lowpoly problem. Tons of weird textures and shaders to fake a photorealistic detail. etc
     
  11. Jingle-Fett

    Jingle-Fett

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    This might be of interest.

     
  12. rebit

    rebit

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    Nov 13, 2014
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    Someone read this post on Hibernum company and make a render multi-pass to IRAY with Unity 3D. :D

    Its very interesting, look all presentation, but on 22:00 minutes you will see NVIDIA IRAY with Unity Integration.



    I hope in a near future the Hibernum company make this available to public on asset store !

    The animation on demo scene dont have great materials, but on presentation will see some glass and other MDL materials running.
     
    Last edited: Oct 23, 2015
    SAOTA likes this.
  13. SAOTA

    SAOTA

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    Feb 9, 2015
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    Can you believe, but I use Unity to render Stills for Archviz. This would be awesome.
     
    rebit likes this.
  14. rebit

    rebit

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    SAOTA likes this.
  15. rktumuluri

    rktumuluri

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    rebit,

    I am also writing to "hibernum". Hope we can persuade them to make their work available via AssetStore
     
  16. rebit

    rebit

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    i wrote a month ago, no return.... :/
     
  17. goat

    goat

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    Aug 24, 2009
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    5,182
    They are at a whole other level compared to game engines but then you'd expect that as I believe they are primarily used by Madison Avenue types professionally that have a bit more critical of an eye than a teenager looking for gore or sex.

    Beard looks like it would make better cotton candy or clouds though it's much improved from the past.