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IPv6 only network is not support?

Discussion in 'Unity Everyplay' started by lezo, Aug 30, 2017.

  1. lezo

    lezo

    Joined:
    Jul 14, 2014
    Posts:
    2
    I got apple's review message.

    "We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 10.3.3 on Wi-Fi connected to an IPv6 network.
    Specifically, an error message was displayed on the Everplay screen."


    I can't set up IPv6-only testing environment right now. (I don't have IMac but Mac Book Pro.)
    I use everyplay api to access everyplay service page in my game.

    Everyplay.Show();

    It seems that something wrong on IPv6-only Wi-Fi network.

    Any help?
     

    Attached Files:

  2. Nkon

    Nkon

    Unity Technologies

    Joined:
    Jun 12, 2017
    Posts:
    65
    We have noticed that for some reason every now and then Apple flags Everyplay for violating their developer terms. This is somewhat odd since we have lots of games going through the review process every day without getting flagged. Additionally, we have successfully tested Everyplay using Apple’s guidelines for setting up an IPv6 wireless test network.

    Have you managed to pass the review? If not, please contact support@everyplay.com and we’ll work this out.

    - Niko
     
  3. lezo

    lezo

    Joined:
    Jul 14, 2014
    Posts:
    2
    If everyplay ready for IPv6 then maybe it has an another reason.

    I think it's UX matter that sometimes showing up like that error page when on Wi-Fi unconnected.
    Maybe Apple needs more specific message like unconnected on the internet not just error or server connected failed.
    (Smooth loading on everyplay with cache data maybe, like their leaderboard or achievement service. )

    I have not managed to pass the review because have an another problem needs to be solved.
    I'll check this again next minor update.

    Anyway thank you for your kindness reply.