In my scene I have a piece of the floor that is colored red. It's static, UV mapped etc. and has a baked light map. I'm using the standard shader with an albedo color (no texture), with some metallic and smoothness values. There is a reflection probe in the scene. This works as expected in the editor and on the iPhone 6. However, on the iPod touch 5G the same red mesh appears completely black. Is this a known limitation of the iPod touch 5G or have I found a bug that needs to be reported? Is there a workaround? Thanks!