Small prototype of a small game I'm experimenting with. http://web.lemuria.org/~tom/unity/Labyrinth.html This is intended as an iPhone game that you control by tilting the phone. In the webplayer you use the mouse instead and it's kind of lame for gameplay. With an actual iPhone, I hope it'll be more interesting. This is a prototype. No sound, sucky textures, no finish check, no highscores, just one level. My main focus here was working with the actual iPhone resolution and screen dimensions, and scaling everything so that it isn't too small or too large.
Hmmmm, Nice stuff. How did you create this one ? Are you on the iphone beta maybe? Is that a publish template for the iphone ? I must say it looks very nice.
Hmmmm, Nice stuff. How did you create this one ? Are you on the iphone beta maybe? Is that a publish template for the iphone ? I must say it looks very nice.
Nope, nobody is on the beta (yet). Step 1: grab Apple iPhone image Step 2: use slices to cut image into pieces Step 3: make nice HTML tables/divs with images surrounding your Unity content
Alternative Step: Model an iPhone or buy one, uv map the screenarea with a seperate texture and use rtt on it.
The heightmap is from a comparison i once did with someones dir11 tryouts. -> http://www.xdtech.net/director/BigTerrain.htm I just carved in a little bit... :O)
And as we're talking of iPhones and 3d engines already... -> http://www.youtube.com/watch?v=zGYNiJYu790 (shiva/stonetrip)
Err, no. Any links? Besides, that's not a good reason not to do it. FPS games didn't stop with Doom, either. I have a few nice features that aren't visible in the prototype, yet. For example, I'll offer more levels for download (I've just finished writing the parser) and I have a few more ideas.
That was my first idea, too. Turns out that the terms of use for the official images don't allow that. Just thought I'd let you all know, in case you plan to use those images for some stuff. I used something from Google image search where for all I know there are no such restrictions on that image.