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iPhone Labyrinth

Discussion in 'Made With Unity' started by Tom163, Apr 8, 2008.

  1. Tom163

    Tom163

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    Small prototype of a small game I'm experimenting with.

    http://web.lemuria.org/~tom/unity/Labyrinth.html

    This is intended as an iPhone game that you control by tilting the phone. In the webplayer you use the mouse instead and it's kind of lame for gameplay. With an actual iPhone, I hope it'll be more interesting.


    This is a prototype. No sound, sucky textures, no finish check, no highscores, just one level.

    My main focus here was working with the actual iPhone resolution and screen dimensions, and scaling everything so that it isn't too small or too large.
     
  2. sbuchbinder

    sbuchbinder

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    Looks good; however, you do know this game already exists for the iphone right?
     
  3. Jessy

    Jessy

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    Wow, I really like the precise control on that.
     
  4. EducaSoft

    EducaSoft

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    Hmmmm,

    Nice stuff.

    How did you create this one ?
    Are you on the iphone beta maybe?

    Is that a publish template for the iphone ?


    I must say it looks very nice.
     
  5. EducaSoft

    EducaSoft

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    Hmmmm,

    Nice stuff.

    How did you create this one ?
    Are you on the iphone beta maybe?

    Is that a publish template for the iphone ?


    I must say it looks very nice.
     
  6. HiggyB

    HiggyB

    Unity Product Evangelist

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    Nope, nobody is on the beta (yet).

    Step 1: grab Apple iPhone image
    Step 2: use slices to cut image into pieces
    Step 3: make nice HTML tables/divs with images surrounding your Unity content

    :)
     
  7. taumel

    taumel

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    Alternative Step: Model an iPhone or buy one, uv map the screenarea with a seperate texture and use rtt on it.
     
  8. taumel

    taumel

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  9. Jessy

    Jessy

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  10. taumel

    taumel

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  11. taumel

    taumel

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  12. Tom163

    Tom163

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    Err, no. Any links?

    Besides, that's not a good reason not to do it. FPS games didn't stop with Doom, either. :)

    I have a few nice features that aren't visible in the prototype, yet. For example, I'll offer more levels for download (I've just finished writing the parser) and I have a few more ideas.
     
  13. Tom163

    Tom163

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    That was my first idea, too. Turns out that the terms of use for the official images don't allow that.

    Just thought I'd let you all know, in case you plan to use those images for some stuff.

    I used something from Google image search where for all I know there are no such restrictions on that image.
     
  14. taumel

    taumel

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    By the way has anyone done a good low poly iphone/ipod touch and is willing to share?